
By the rocks and ship's deck, you find a war horn bearing the Clan Heymaey symbols. Dive down and discover a variety of chests and barrels. Before you reach there, watch for the white whale if you wish. Yennefer sails roughly northwest, crossing the ocean toward a pair of small, odd islands of thin fur trees and rocks. This isn't the correct boat, so swim back to the surface. Use your Witcher Senses on the small half-buried vessel-it sports a Clan Drummond figurehead. Avoid them as you find the entrance to an underwater cavern, or use your crossbow and remove them as a threat, and swim inside (roughly east).

If any sirens are in the vicinity, attack them with your crossbow or signs before you go.īelow are the remains of a longship, and a few swimming drowners. Leap into the frigid waters, and dive directly below the boat. She casts a spell to slow your heart, allowing you more breathing room. Eventually you reach an area that Yennefer wishes to search. You set sail into the ocean waters, talking of past adventurers. She tells you of an incantation on her boat, allowing you to see if there are any wrecks on the seafloor. The harbor is a short jog from the warrior's hall, down the hill to where her vessel is moored. Feel free to ask more about these mystical creatures, before agreeing to help She wishes to know what became of him, but she's particularly interested in his djinn.

She tells the story of his disappearance. Speak to her, and she mentions a mage named Amos var Ypsis, a specialist on djinns. You can accompany her to Larvik immediately (on horseback), or agree to meet her there later.Įnter the warrior's hall, where Yennefer is gaining the upper hand on some unruly yokels.

Malicious All the TimeĪfter finding Skjall in the well of Freya's Garden, and speaking about locating (and finding) Ciri, Yennefer requests you meet her in Larvik, at the warrior's hall.
